- $3.99
- Category: Games
- First released: May 17, 2012
- Versions: 5 archived
- Installable: 5 of 5
- Seller: Ravensburger Digital GmbH
- com.ravensburger-digital.ScotlandYardHD
Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later.
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Report an issueRatings Over Time
sampled from 6 archived captures| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| May 20, 2012 | — | — | 120 | $4.99 |
| June 22, 2013 | — | — | 638 | $5.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 15It’s a waste of money I bought this game so I can play a board game I like online but I can’t find an online game idk if it’s Bc no one plays it or if it’s a bug but if your buying this to play with real people dont buy it 😢I want my money back
Should be able to dismiss the final newspaper announcement so as to view the board.
When I attempt to play a 3-player game using 3 different devices, we’re unable to establish a stable connection. One person usually ends up in a separate game all on their own.<br/><br/>We finally got into a game! We played a game against a cheating Mr. X who took a double move every turn.
Please update this to 64 bit!
The online multiplayer option does not work at all. When inviting players, it sends iCloud links that don’t do anything. Too bad, since this appears to be a decent game otherwise.
Please please please fix your multiplayer interface. Bought the game to play as a family. We are used to the seedless integration of games like Ticket to Ride. This game would be fantastic but the multiplayer mode is a mess and makes connection impossible. Frustrated because we bought this for multiplayer specifically. <br/><br/>Please fix your multiplayer!!!
Multiplayer broken .. what a shame
The game, and the implementation, is fine. However, the best, BEST part of playing Scotland Yard is always the after-game, when you all burst out talking about how close you were back on move 20, where were you, oh my gosh I thought you had me, etc.<br/><br/>I'm surprised that zero thought was put into this critical part of the experience. You can't even look at the board after the game ends and they tell you Mr. X's final position. It just exits out and is lost forever.<br/><br/>Devs, if you are reading, I highly suggest you implement the ability to recap - you already have the turn counter at the bottom of the board. After a game ends, please let players tap on each turn marker and see where the pawns were at that point. It seems like that would be easy.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.