- $1.99
- Category: Games
- Subgenre: Puzzle
- First released: February 4, 2015
- Versions: 3 archived
- Installable: 3 of 3
- Seller: RAC7 Games
- com.rac7.DarkEcho
Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 5.0 or later.
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Chart History
Ratings Over Time
sampled from 6 archived captures| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| July 26, 2018 | 1.3.3 | ★ 4.5 | 3,953 | $1.99 |
| October 30, 2018 | 1.3.3 | ★ 4.5 | 3,983 | $1.99 |
| July 27, 2019 | 1.3.3 | ★ 4.5 | 4,112 | $1.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 15Lemme start with wow. This game is amazing, the attention to detail is impeccable! It doesn’t even need internet! I only have one more personal problem with the game. I am unable to pass level XIX, and I have tried everything! With that said, I think this is easily one of the best games I have ever played. Not too scary, but easily terrifying! Good work!
The sound effects alone will make the hair raise on the back of your neck. Just wish it had more levels. Otherwise it is just fantastic A+++
Seeing the footsteps of something chasing you is the worst. And hearing the sounds. All and all, a truly scary experience. Especially alone and in the dark!
Ok I’m gonna try to hand constructive criticism here. <br/><br/>Most pertinent issues...<br/><br/>The lack of checkpoints makes the game a bit frustrating and less scary over time. I find myself agilely and cleverly out maneuvering monsters or demon things only to do a misstep or clap by mistake and being sent right back to the beginning. <br/><br/>Also the instant transition after you die I feel sends the wrong message because this game is about slow and methodical movements most of the time, and it’s supposed to be scary. Perhaps you could let the player mellows in several scary sounds like after eating perhaps you can hear the body being dragged away, maybe a sharp bone snap before fading back to the beginning. Something to give newbies a fright and veterans time to rethink their strategy.<br/><br/>The controls make my fingers cramp after time. It is a bit frustrating, but idk how to fix them without changing all of them. Idk how hard it is to do iPhone controls.<br/><br/>Control suggestions that idk how work...<br/><br/>The most common method of travel sneaking involves quick tapping, unless you know there aren’t enemies or you know you won’t trigger them. Since you use sneaking more than you use walking perhaps you could make tapping running and sliding sneaking. Just a thought. It can get really frustrating when I want to sneak, but because my finger has been fatigued I end up clapping, which most likely guarantees an insta-death and being sent back to the beginning. <br/><br/>Throwing I feel can be the same thing. I’m not sure if throwing is encouraged or discouraged. If it’s supposed to be discouraged then perhaps you can have the player pick up a limited amount of stones I can imagine someone being freaked out because they realized they ran out of stones. If it is supposed to be encouraged then some more ergonomic controls would be nice or a method of aiming. It can be frustrating when a rock strikes a area where I didn’t want it to and get instakilled.<br/><br/>Other suggestions...<br/><br/>Also one thing I’d like to mention is that you sneak and throw rocks 95% of the time, unless you want to die. It gets irritatingly repetitive and frustrating. <br/><br/>It would be REALLY awesome if you could use environmental sounds to trigger enemies or if could enemies to trigger certain things when lured into doing so. Like if the enemies killed certain things right in front of the player that would extra spooky.<br/><br/>A story or reward would be nice, with stranger and witness, I thought there was going to be some story, but there wasn’t. I feel a bit cheated. I even played the light section thinking that perhaps there would be something unique about us being in light where we could in theory see. Adding some text at the bottom analyzing our character’s thoughts or what they can feel in the environment would go a long ways of growing our immersion or attachment or motivation to play the 80 levels within this game. It could even clear up confusion since I remember being confused when part of the map caved in or a monster was released because I was too noisy.<br/><br/>Even adding a map at the end would be a nice reward since you can trace out where you went or be like “oh so that’s where I was stuck,”<br/><br/>Verdict...<br/><br/>Anyhow I’m going to have to give this game a low rating because it got repetitive to me, had little payback for completing its levels, and wasn’t able to immerse me much beyond the (admittedly pretty good) sounds which kind of lost their power after being looped to me so many times.
Ok, this is a horror game, but it’s disappointingly not that scary, but who cares? This game is absolutely amazing. It uses a great mechanic, has great sound, and is very, VERY hard at times. Really, the only thing that’s scary is the enemies. They sometimes come out of nowhere and and that causes you to panic and accidentally run right into them. Also, the death sound effect. Holy crap, the death sound effect. It starts with a scream, then you hear bones cracking, blood spattering, and chunks of flesh falling to the ground. It’s delightful. Sarcasm intended.
Played this way back in 2015. <br/><br/>just searched for it again through my purchases because i have a big ole hankering for it, but didn’t remember the name. <br/><br/>so much fun- just the right amount of creep factor. <br/><br/>sound design is immaculate. i can still remember my kid imagination running wild as i would be making my own plot up along the way.
I found this game to be a bit odd at first. Then was introduced with the enemy’s and traps and was intrigued by the game play then so on so forth with all the puzzle levels. This is my first game review and really am still enjoying to play now. Keep up the good work!!
worth every penny
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.