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Orbitum
 This app is designed for both iPhone and iPad
  • Price
    Free
  • CategoryGames
  • SubgenreArcade
  • First releasedJuly 2, 2014
  • Versions2 archived
  • Installable2 of 2
  • AvailabilityStill on the App Store
  • SellerHappymagenta

RequirementsCompatible with iPhone, iPod touch, and iPad. Requires iOS 5.0 or later.

Customer Ratings

As of November 30, 2022
     
23 Ratings

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Orbitum is a hypnotic rhythm-based reflex game of light and darkness.

"It's surprisingly difficult to leave alone - very hypnotic." - Pocket Gamer

"A stylishly stripped-back and curiously serene arcade experience that has you running on a particularly hazardous cosmic treadmill." - Pocket Gamer

"It’s the perfect little game to pick up and play when you have a spare moment." - AppAdvice

The rules are simple: switch the orbits, survive against all odds and keep calm. A tap is all it takes to get through. But you’ll discover less is more when your dexterity starts to be put to the test. Starting off fairly simple and gradually building up into something quite fiendish, the game will keep your grey matter ticking over in unison with the stimulating techno sounds. Appearing out of nowhere and vanishing in darkness, the round-dancing shapes will make your head swim, hands sweat and teeth clench. But as you get the rhythm you will see that there's nothing more satisfying than the feeling of genuine achievement after you've nailed another hellish level.

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More from Happymagenta: · Spyglass - outdoor GPS with augmented reality · Scany - WiFi scanner and network utility

Sort by Date
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To install apps directly onto this device, it must be jailbroken with AppSync installed.
1.0
Requires iOS 5.0+
June 24, 2014
17.3 MB Install Download
1.0.4 (6)
Requires iOS 6.0+
March 31, 2015
29.4 MB Install Download

Chart History

Top Paid View chart ›
Peaked at #43 (July 15, 2014) · 1 archived capture · Jul 2014

Ratings Over Time

DateVersionRatingRatingsPrice
November 30, 2022 1.0.11 ★ 4.6 23 Free

From archived App Store listing data, captured by the Wayback Machine.

Archived Reviews

8 of 15
Colorblind mode pls
     
by Jace3666 · May 4, 2023

Almost impossible for me to see the red stuff on a gray background. Good game otherwise, just hard when you can’t see what you need to avoid.

No way to turn sound off
     
by elundrunner · February 2, 2023

Once in the app the settings has two options, music & sound. I turned both off and the sound persisted, along with an annoying announcement for ‘level one’ (or something like that.

Was it worth it?
     
by Billymofo · January 24, 2023

Was the couple grand worth losing the player base?

Ads before you even learn to play
     
by Staktdex · April 19, 2023

I spent 2 min on ads before even playing the game long enough to learn it. A ratio of 2 min of ads to maybe 40sec of game. Deleted. Don’t ask me to pay to remove the ads before I even see the game.

Copy of Dropitz on Itch
     
by DWal32s · June 5, 2023

This is almost just a reskin with slight changes to mechanics and gameplay of Dropitz. Though the orbit idea is original, the timing aspect is not, same with the ring motif and speed idea. The game also interrupts flow using color shifts, and is unforgivably hard. This is a problem as it shows its just a cash grab, as you’re shown a 30 second ad every time you die. Additionally, there is no warning nor coyote time for when you fall into the center, and avoiding certain hardcoded red patterns is impossible with this.

ads
     
by rxkenny · May 1, 2023

obnoxious amount of ads

Way too many ads
     
by Redcodi · February 3, 2023

Not a bad game but the ads are too common

good, but I have a problem
     
by rainlady4670 · May 22, 2023

good. please fix the reverse parts though, I’m trying to get to leaderboards (which don’t even work, they need to be fixed), and there are sometimes way too many red orbits during reverse part, which makes it frustrating for me to get to further levels. please fix this when you can, asap.

Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.

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