Legacy Store

Galaxy Run
 This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Subgenre: Action
  • First released: December 4, 2013
  • Versions: 6 archived
  • Installable: 6 of 6
  • Seller: Spiel Studios

Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.

Customer Ratings

As of November 29, 2022
     
58 Ratings

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To install apps directly onto this device, it must be jailbroken with AppSync installed.
1.5
Requires iOS 4.3+
January 10, 2014
44.6 MB Install Download
1.6
Requires iOS 4.3+
January 14, 2014
54.0 MB Install Download
1.70
Requires iOS 4.3+
March 20, 2014
48.1 MB Install Download
1.80
Requires iOS 4.3+
May 21, 2014
44.4 MB Install Download
2.0
Requires iOS 4.3+
September 3, 2014
45.8 MB Install Download
2.3
Requires iOS 5.1.1+
October 20, 2014
43.5 MB Install Download

Bundle Size Over Time

Bundle size over time44.6 MB — January 10, 2014. 54.0 MB — January 14, 2014. 48.1 MB — March 20, 2014. 44.4 MB — May 21, 2014. 45.8 MB — September 3, 2014. 43.5 MB — October 20, 201413.5 MB27.0 MB40.5 MB54.0 MB44.6 MB — January 10, 201454.0 MB — January 14, 201448.1 MB — March 20, 201444.4 MB — May 21, 201445.8 MB — September 3, 201443.5 MB — October 20, 2014Jan 2014Oct 2014

Chart History

Top Paid View chart ›
Peaked at #263 (December 6, 2013) · 1 archived capture · Dec 2013

Ratings Over Time

DateVersionRatingRatingsPrice
November 26, 2015 2.5 ★ 4.4 8 Free
July 26, 2018 2.5 ★ 3.5 59 Free
October 30, 2018 3.2 ★ 4.0 78 Free
July 27, 2019 3.2 ★ 4.0 89 Free
November 30, 2020 ★ 4.3 56 Free
December 8, 2021 3.2 ★ 4.4 57 Free
November 29, 2022 3.2 ★ 4.4 58 Free

From archived App Store listing data, captured by the Wayback Machine.

Archived Reviews

8 of 15
Great Game!
     
by Gabykarioca · September 17, 2014

Love it!

Update: 4 Stars! *Spoilers
     
by Please, not again. · May 3, 2015

Original Title: 3.5 Stars, 99% complete.. but not quite!<br/>Original Review: <br/>Contrary to one particular review, I feel as if the last level was brilliant. You are tasked with having to memorize the &quot;world&quot; by means of turning on a light switch prior to starting said world. I was both pleased and excited at the developer's decision to require the player to do this if he or she is determined to send Rez home. In addition, I did like the graphics and artwork. As minimal as they are, I wouldn't compare them to something out of the stone ages of gaming nor would I change them. The one thing I would change? The game grants you three each of three kinds of power ups(slo-mo, ghost, and a skip function). However, it would be nice to open the app every 24 hours with at least one of each power up. I always have and always will disagree with micro transactions. Not giving the player ten of each power up impedes everyone from full completion of this game. Achievements are important to some people and forcing them to pay to complete this game in it's entirety should be against the law(s). Keep in mind this is my opinion and I know some will sympathize with developers having to pay for something in an otherwise free experience. Just not this guy! Ironically the developer just released an update for the app which did not rectify this is issue. I was saddened to see it did not. Wrapping up, I just wanted to say thank you Spiel Studios for your time and efforts. I enjoyed your game. Overall, a decent time killer. <br/><br/>Update(May 2015):<br/>Let me start off by saying I really do appreciate the latest update by the very friendly and professional developer, Spiel Studios. Although still not perfect, the latest update brings a crucial change to a Power-Up feature of the game, allowing for an opportunity to earn more Ghost Power-Ups. A good benefit for those looking to progress towards 100% completion of the game. The negative, however, is that the Skip Power-Up has been left out in the dark. Once all three of these Power-Ups are used up, the player is still forced to hit the ole' Transactions-R-Us, wallet open and money in hand, in order to replenish them. It would seem the developer had good intentions but wound up holding back. If you are considering that extra mile/kilometer for the customer, why not just go that extra mile/kilometer? Go there and go beyond! To be fair though, its's not my decision! From the developer's business standpoint, I admit I understand the logic here. Regardless, if I am speaking fairly, it's just another road block for the completionist. With that said, I am reluctant to accept the decisions brought about by the latest update. The saving graces of my gripe are as follows: The game is indeed fun! Both, from a challenging standpoint and game concept. Entertaining game? It certainly is! It plays great and the controls are well suited. On a side-note, the developer is responsive when contacted. Good communication is always appreciated so put another plus in my book! With all of these things considered, the game's positives do add up. Before concluding this review, however, I must address the one original gripe I continue to have with Galaxy Run, replay value. Developers may think their works will be forgotten or go away if the player is given all the necessary tools up front or ahead of time but I respectfully disagree. I would prefer everything at my disposable to continue playing Galaxy Run, working on those clearance times, and just downright enjoying myself. As the game stands right now, I am going to quickly reach the very same point I was at in my initial review. Uninterested in improving those in-game scores. Goals I would normally have and take part in without hesitation. Sooner than later, I will find myself no longer with the need to play. I am not alone here when I say I would rather be pressing on with that must continue mind-set. Enjoyment will always be fulfilled when I can re-do levels &quot;just one more try&quot;, aiming for that better score! For what the game means to me, the genre(s) it resides in, and everything else considered, Galaxy Run is a satisfying 4 stars! The potential is there and I would love to see more improvements made to the game because it is certainly nearing that solid 5, but still not quite. <br/>Thank you again Spiel Studios and to all who took the time to read this review. Sorry if anyone has taken offense to anything contained within. Admittedly, it is easier to write a review that is mostly subjective although some content may be considered as objectively speaking.<br/><br/>P.S. I refuse to believe I am the minority here when I say I liked the Slo-Mo Power-Up very much! Please consider resurrection of that cool little feature! Thank you!

Barely responsive
     
by N_i_c_k Snick · September 4, 2014

I tap but nothing happens most of the time and i even took the screen off my Survivor case and it still sucked.

Can't even start the game
     
by Soupy11110 · September 4, 2014

The start button on the first level is broken.

Awesome
     
by Fhdugg · September 5, 2014

Great game!

Highly addictive
     
by Darknessfalls713 · September 4, 2014

As said in the description this game is extremely addictive once u get the hang of it so go ahead and try it your self

Can't play
     
by liambuh · September 7, 2014

...

Update
     
by Pac-man 10 · September 13, 2014

Beautiful game, please ubdate.

Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.

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