- Price$3.99
- CategoryGames
- Versions2 archived
- Installable2 of 2
- AvailabilityRemoved from the App Store
- SellerMatous Jezek
- Bundle IDcom.tricksterarts.heroofmany
RequirementsCompatible with iPhone, iPod touch, and iPad. Requires iOS 6.0 or later.
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Ratings Over Time
| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| November 4, 2013 | — | — | 13 | $3.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
Great game but a little direction would be nice. No explanation of what the buttons under the menu do.
Love this game, but I'm stuck in the belly of a whale and can't figure out how to get out. Very frustrating. I'll give it 5 stars when I figure it out.
You'll just get caught up in the atmosphere, trust me. Hero of Many isn't like every other iPad casual game, there's so much more to it. While having fun gameplay, it manages to tell a story and takes you for a ride through a beautifully designed world. It's not just a game, it's an experience. I enjoyed every minute of it. By the way, if you're playing without music, you're seriously missing out!
Every aspect of this game is absolutely stunning. If your reaction to Hero of Many is anything like mine, you will immediately be drawn in and mesmerized by the combination of visual art style and the beautiful soundtrack that this experience employs. That's right, I consider this more of an experience than a simple game. I've only just started and I cannot put it down. Please support this developer. It is clear that they've put a lot of love and soul into this game.
I bought this game but I'm terribly frustrated there don't seem to be a tutorial and I wanted so much to play this game I can't figure it out I'd like my money back please
I'll admit I enjoy the gameplay. The graphics and music create an atmosphere one can easily get immersed in. The controls are simple enough and for the most part it's fun to play. I'm a little disturbed by the game's premise however. The object is to wipe out creatures that would otherwise leave you alone if you weren't in their territory. The other creatures will often keep their distance if you don't attack then. Games like this and Eufloria seem just a bit twisted to me. Why am in their territory anyway? I don't mind blowing up hostile space aliens or zombies, but this feels just a little different.
This game tells an amazing story without words. Excellent presentation. You will love this game, you will get absorbed in it, and if you play till the end, you will feel immensely satisfied. Now, onto the bad points. I love peanut butter. But it really seems like the game designer of Hero of Many took enough peanut butter for a sandwich, and tried to spread it across a loaf of bread. You see one plot point, followed by many levels of doing the same thing, followed by another minor plot point. You could have probably cut the game length down by 80%, and you would have a perfect game. Games don't have to be long to be good. Portal is considered by many to be the perfect game, and it can easily be played in one sitting. Second, some of the bosses are frustrating. There is challenging hard, and then there is frustrating hard. The giant snake that can kill you in one hit, and it could be due to imperfect iPhone controls? Frustrating hard. You have to die to it multiple times until you get lucky and kill it before you accidentally mess up the control and die, when really you just want to advance the plot. The art style messes with the fight too.. The boss is a black silhouette that you have to circle around, and doing so makes the entire thing a big black blob. Those complaints keep this game an amazing game, but it could have been a perfect game.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.