Dungeon Vlg
Versions
Chart History
Time Machine ›Ratings Over Time
| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| Dec 1, 2015 | 1.0.8 | ★ 4.2 | 5 | $4.99 |
| Dec 16, 2017 | 2.06 | ★ 4.8 | 19 | $4.99 |
| Dec 4, 2024 | 2.54 | ★ 4.6 | 156 | $5.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 15I was very excited about the concept of this game. I found myself rather disappointed. The stat bonus system is absolutely tedious! The game has MAJOR balance issues - toward the end equipment doesn’t even matter since your character stats are enormous in comparison. All my characters get 1 shot killed and only win by mobbing enemies. The jobs are ... bad. Most of these (like merchant, Carpenter etc) should just be aspects of town building. I don’t want to fight dragons with merchants, carpenters and ... clowns??? The endgame character class (no need for diversity because it dominates everything) is literally a blockhead. The present / medal system also silly and tedious.<br/><br/>I wanted to build a town, attract character classes based on how I developed my town (which would five replay value) instead of “collect them all.” I was looking forward to the passive nature of this game but found myself constantly sucked into tedious tasks. <br/><br/>Worth a play through but ZERO replay value. The concept is amazing. If the developer had consulted to implement better and more traditional rpg mechanics for the characters this could have been such an amazing game. Turned out kinda mediocre.
Thoroughly enjoyed my time with the game after finally being able to buy it for myself, looking forward to playing the next one!
I highly doubt a content update will be come to this game, but I might as well leave my feedback. I’ve been playing this game along with numerous other Kairosoft games on and off for six years. Dungeon village was my very first Kairosoft game, so it definitely holds a place in my heart. Looking back on it now, I do have some comments to make on it.<br/><br/>The monster sprites are original and captivating. The monster expeditions are also very reminiscent of the RPG like gameplay the team was shooting for. While the art is great...the gameplay is mediocre.<br/><br/>There isn’t necessarily a story, which is usually ok for a Kairosoft game, just not this one. RPG stands for role playing game so there needs to be a story to actually role play. This lacks any story or purpose for the village and fighting monsters. <br/><br/>While I say this, I also know that Dungeon village is one of the earlier Kairosoft games, so I keep this in mind given the fact that they’ve improved a lot on the quality of games they’ve been putting out.<br/><br/>All in all, great game, worth a play BUT if you don’t want to get your hopes up or still want an RPG like Dungeon Village I’d recommend Magician’s Saga. It’s also a Kairosoft game and I really enjoyed the execution of it.
I really wanted to like this game, and did up until about 10 adventurers. After that, the game fell apart.<br/><br/>1. Too many useless classes. Every class should be combat oriented with a role.<br/><br/>2. Adventurer AI is awful. It held together fine at first, but now every time I look outside of town I can usually find a group of 5 downed adventurers (usually low level) being camped by monsters who will inevitably kill them once they revive. Nearby adventurers will just ignore this and continue to stand still and await new spawns instead of saving the others. At any one time, expect around half of your adventurers to be down, usually more. Adventurers also refuse to group up, and will always feed themselves into groups of enemies one at a time. At one point, I had 19 people down right outside of town due to a monster mob challenge I had started. Just 5 of them alone could have killed the group of monsters, but because all 19 chose to fight one at a time, they all went down and were re killed every time they revived. I had to wait until the respawn timers happened to match up for the mob to be cleared, which took over a month in game time. <br/><br/>3. The monster scaling is awful. The monsters seem to scale off of your best adventurer, which means new adventures are going to be one shot by every monster. Not only that, but because the adventurers only gain xp if they survive a monster encounter, they will remain a low level. This cycle will continue unless you manage to get lucky and the noob hides in the back and lets max level adventurers take the hits. I have level 1-2s that have been around longer than max levels, purely because they keep dying and getting no xp.<br/><br/>4. Adventurers do not buy equipment. In my town of 4000~ pop and nearly $1,000,000 in the bank, my weapons, armor and accessory stores all run less than $2000 profit. If you want adventurers to have equipment, expect to micromanage every one of them. Otherwise, you can just expect that this (relatively important) game mechanic won’t work.
Been playing this game for years! It’s always a great game to come back to and beat again!
I keep coming back to this every few months to play through again. I really wish that they would make a bigger badder sequel! Highly recommend this one. The paraplegic is also a very fun Kairo soft game to check out as well as ninja village.
A strangely addictive game
Reminds me of the old Majesty pc games and more recently, Little King Story. Wouldn’t really say Stardew valley in the least, so if you are thinking of plonking the money down looking for a croptending, relationship building focused game, this ain’t it.<br/><br/>If you are looking to run a small town and the adventurers that protect it, it’s pocket money well spent.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.