- Price$2.99
- CategoryGames
- SubgenreAdventure
- Versions3 archived
- Installable2 of 3
- AvailabilityStill on the App Store
- SellerRiverman Media LLC
- Bundle IDcom.paulstevens.pizzavsskeletons
RequirementsCompatible with iPhone, iPod touch, and iPad. Requires iOS 5.0 or later.
Something off?
Report an issueStill 40% off our normal $4.99 price!
You are BIG. You are TASTY. You are kicking some brittle undead @$$.
Top 10 iOS games of 2012 - Metacritic.com "Ridiculous yet Amazing" - USA Today "Best Casual Game of 2012" - Best App Ever Awards
Pizza Vs. Skeletons is an epic, ridiculous 2D physics platformer about a 25-foot-tall pizza smashing its way through land, sea, sky, and outer space. Crush skeletons, dodge trouble, dress up your delicious hero, chase three challenges in every level, and somehow make pizza sumo feel normal.
Now tuned for modern iPhone and iPad:
+ Smoother 60 FPS pizza-smashing action + Updated rendering for current iOS versions + Separate Music and Sound Effects controls + Fixed Game Center sign-in, leaderboards, and achievements + 120 levels of handcrafted 2D mayhem
OUR PROMISE TO YOU: No ads. No getting suckered into buying more stuff later. The whole game, for one price, for all updates, forever.
WARNING! This is not a tiny snack. Each level has three tiers of challenges, and things get tough by the end. Don’t worry, we’ll ease you in gently before the pizza-related mayhem becomes your whole personality.
What can a 25-foot-tall pizza do? Well, pretty much EVERYTHING*
= Crush fossilized ostriches = Rescue Schnauzer puppies = Stomp obnoxious cupids = Learn karate = Sumo wrestle an alien = Ski with comrades = Demolish a haunted skyscraper = Eat fugu = Bounce on space marshmallows = Smash the great pyramids = Celebrate Dia de los Muertos = Visit the moon = Protect civilians = Thwart a UFO abduction = Be a pirate = Don't be a pirate = Go nuclear
*Yes, you can actually do all this and far more!
FEATURES
+ 120 fantastically ridiculous levels + 3 distinct challenges in each level + Dozens of enemies + Huge bosses + Customize the perfect hero with over a quarter million combinations + Universal app for iPhone and iPad + Game Center leaderboards and achievements + High-resolution art and lovingly ridiculous animation
Riverman Media is two brothers who have dedicated their lives to the art of 2D game making.
Chart History
Ratings Over Time
sampled from 11 archived captures| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| February 18, 2012 | — | — | 181 | $2.99 |
| January 21, 2013 | — | — | 1,845 | $4.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 15Completely legendary and unique game! Challenging and so fun. It's so fun to strategize and learn new tecniques. I've played this game for years and I'm still not tired of it. So fun, unique, and creative!
??? Why
Now, this game has given me so much happiness once I played it. And reason for that is, it’s creativity. This game has a lot of variety, from balancing on skulls, jumping away from lasers, or just becoming the biggest fish in the sea. It’s almost as if no matter what, you can do anything within this game even though it’s levels were set up for a specific type of gameplay. It even has an insanely amazing difficulty spike between each chapter. The difficulty spike is really huge, just compare chapter 1 to chapter 12, it becomes that big during each chapter. This also includes new enemies to levels like the skeleton dragon you would see in chapter 9 and the robot in chapter 7 and Cupid from chapter 6. Each of these enemies adds a new mechanic to the level which allows the player to feel how difficult that level can really be. For already beaten levels before, the creators thought “let’s take the same thing, and add stuff to it” this very small and overlooked idea, is able to make this big of a difference, like the poison fish in 9-2, and the bomb skulls in level 8-3. This is what gives this game its great amount for the player to be able to progress.
Ever since I started playing this game around 4 years ago, I still love it. Amazing graphics, hidden accessories, achievements, over 100 levels, and smashing skeletons as a giant pizza. What more could you ask for? Suggestions: Pizza Vs. Skeletons should have more worlds since there are only 12 right now. There should be a new skeleton type called “Bombers.” Pretty much skeletons that throw bombs. The game doesn’t really have any story behind it. I think story would be very interesting because each area doesn’t really relate to each other. I hope you took the time to read this. If you did, thank you. :)
This game is “fine” and all but it gets very repetitive and tedious after stage three ownly nine game types in 120 stages if the game had one game type per stage it would be more bearable. The one thing that keeps this game from a one star is the art style and the bosses the art is amassing and the bosses are fun and oddly intimidating.
I don’t knew w how to explain it but this game is amazing. Hope it doesn’t get taken off the AppStore
Pizza vs. Skeletons makes great use of tilt controls. The visuals in the game have a hand made style. If you don’t like the visuals at first you will start to enjoy them after playing Pizza vs. Skeletons for a while. They might even become your new favorite visual style.
The recent update are nasty. Huge massive battery drain.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.