- CategoryGames
- First releasedSeptember 22, 2016
- Versions1 archived
- Installable1 of 1
- AvailabilityStill on the App Store
- Sellerinkle
- Bundle IDcom.inkle.sorcery4
RequirementsCompatible with iPhone and iPod touch. Requires iOS 7.0 or later.
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Report an issueAn epic adventure through a cursed citadel of monsters, traps and magic. Begin your journey here (Parts 1-3 not required) - or conclude your epic adventure.
"One of the finest RPGs ever made" - Rock, Paper, Shotgun, Best RPG of 2016
"Sorcery! pushes and exploits both genre tropes and limitations, not as mere parody but in order to provide a better role-playing experience. A masterful work." - TechRaptor 9/10
Praise for Part 3: Editors Choice, Apple; iPad Best Game of the Year selection "One of 2015's best iPhone games" - TIME magazine "An amazing adventure..." - TouchArcade 5/5
An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere. Begin your journey here, or conclude your adventure from Part 3.
+ Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story + Totally dynamic storytelling - the story adapts itself around everything you do + Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure + Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed + Uncover the secrets of magic - secret spells to discover, and new forms of magic to master + Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl? + Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters... + New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses + Adapted from the best-selling gamebook series by legendary game designer Steve Jackson + Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe + Seven Gods, all with different quirks and powers + Start your adventure here, or load your character and all your choices from Part 3 + New music from "80 Days" composer Laurence Chapman + New 3D hand-drawn maps to explore by Mike Schley
You have reached the gates of Mampang, the ancient Fortress of Sorcerers. It is guarded by Birdmen, mutants, traps and ancient, wild magic. But inside is the Crown of Kings and the only hope for peace in the Old World. You must make your way past chasms, guards, walls and evil magic if you are to face the Archmage - and survive.
From the creators of TIME's Game of the Year 2014 and four-time BAFTA nominee, "80 Days", comes the final part of the epic, acclaimed Steve Jackson's Sorcery! series, co-creator of Games Workshop and Fighting Fantasy (with Iain Livingstone).
Using inkle's unique ink engine, the story is written in real-time, built around your choices and actions. Every action is remembered, and every decision, however small, can make the different between life and death, success and failure, humiliation or triumph.
Sorcery! 4 is our most complex story to date, featuring over half a million words of adaptive content which incorporates all your choices from previous parts.
The Sorcery! is true epic, interactive storytelling - and it concludes here.
Archived Reviews
8 of 25I went over the four apps in my review of the first book, I’ll just add a few things. This is even more complex, tricky and fun than the previous work. Having the rewind feature disabled is a questionable choice. I understand it is frustrating. I would have given the choice to the player, between perhaps a beginner/weakling mode where rewinding is still possible and the full adventure as it is now. Or by giving the player the incentive to give up the rewinding. Or by giving a limited number of rewinds, etc. In the game books, after all, whether the rules forbade it or not, you coud always go back to the previous chapter or to the previous intersection. If you put that reservation aside, the app is again one of the best games out there and the whole series deserves high praise and success.
This is the greatest game I have played. Having played every sorcery, I can officially say I have experienced the greatest exploration in such a complex world that feels so alive. I recommend this to anyone who wants a game on their phone that is both rich in content and true to the real art of a grade-A adventure game.
After going through this last final adventure... oh, what am I saying? You never get everything right the first time through with Sorcery! - and that's part of the fun! The story is more intense than ever, new gameplay elements once again appear to help or hinder you, and it all blends together into a worthy finisher to the Sorcery! series of mobile games. (these were books, apparently; perhaps that's why this is so good?) If you haven't played the first three, I would highly recommend playing them first. Stay far away from your journey's end until you've taken the journey first. And one final note: sometimes, the end of your journey is just the beginning of another...
Truly one of the best games of any platform I have ever played, and that's saying a LOT. The sheer amount of work that went into each and every scenario and choice is staggering. I felt pure joy every time I played this game for the 30 or so hours it took me to win (I know I'm slow, but I like to explore EVERYTHING)
It is understandable that they disabled the rewind but replaying the whole story past a point just because of some silly instadeath is not positive in any way.
The end of the series was not a disappointment. That is quality praise. It's not easy to create an ending that is satisfying in the least bit. That said, it feels like there is a lot less content here, sadly. Less dynamic interactions. Not much depth to the effects of your actions. Sorcery 3 had plenty to experience but the way it was woven each play through didn't give you 85% of what is there to adventure through. The time dynamic meant missing done if the content to avoid time penalties. Sorcery 2 had a decent bit of content and allowed backtracking. It allowed you to experience all the possibilities and paths, at a small price. Sorcery 1 was straightforward and short but it had great atmosphere and theme, like a legendary manticore boss fight, 2 great supporting character introductions, and emotional stuff here and there sling the road featuring displays of cruelty cunning and greed. As a finisher to these, sorcery 4, could have been better. The Archmage doesn't seem to be such a worthy opponent. I would have imagined going back in time thousands of years, acting as a supportive friend, but really plotting and scheming his destruction many thousands of years later. No, we don't get negotiations, nothing much. He seemed very out of it. The orcs mining for gems in the first story and the manticore didn't make an appearance surprisingly. Nothing really connected. Well written But not a combination of all the best stuff in the first three. Not legendary. Still good. Still a satisfying end.
This was my first time playing a sorcery game and I loved it!! Don't listen to the whole "rewind problem" it's part of the story, that's why it was taken away. 10/10 with rice again.
Punishing repetition. Games are supposed to be fun or at least compelling. Going through the paces over and over again is neither. I’ll read a walkthrough to find out about the possible endings.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.