ENYO
Versions
Ratings Over Time
| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| Dec 15, 2019 | — | ★ 4.6 | 150 | Free |
| Nov 28, 2020 | — | ★ 4.7 | 189 | Free |
| Nov 30, 2022 | 1.2.7 | ★ 4.7 | 296 | Free |
| Dec 3, 2023 | 1.2.13 | ★ 4.7 | 339 | Free |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 15Solid game
Very fun and unique gameplay compared to other mobile games. Takes a lot of trial and error, and foresight to beat this game.
It’s a very well made and thought out game. Definitely worth the download. However, be warned that turns can be unforgiving and seem unfair, but after some practice and good strategic planning you can get very far in this game. It’s hard at first but that’s what makes a good strategy game. Easy tactical games you see nowadays are mostly for toddlers who don’t have the brain capacity to solve puzzles or minor problems. This is for sure one of my favorites as of late.
I really adore this game - the concept is unique and the gameplay is endlessly fun but there is one small bug that really gets to me. <br/><br/>To be fair, I don’t know if this is intentional or not but points seem to “reset” back to 1 whenever your action bar dips below 1 or 2 skulls and the overall score won’t increase until your reset score exceeds your previous score. Other than that, the game occasionally crashes and sometimes enemies will stack on the same tile but those events happen fairly infrequently. <br/><br/>That being said, I understand the creator runs a fairly small operation and I would rather he focus his bandwidth on games that generate higher revenue as I own and love all of his mobile games and look forward to seeing what he has planned in the future!
Sometimes characters stack. points cap randomly I changed directions on an arrow into an enemy but the enemy didn’t lose a turn even though it was against a wall. I somehow ended up on level negative five. The game would be better with the ability to jump onto a shield. enemies that won’t get stuck/ the ability to progress regardless of stuck enemies. I actually think it makes sense if they count as defeated. An element of customization such as number of hearts and the number of stun leaps and the effect of the stun leap I want the same leap as the frogs as well as level and enemy customization My fav mobile game! Don’t think abt deleting until u make it to level 10! I didn’t pay for premium I think it was rewarded Tysm! I hope the new bugs are fixed soon. Love this game
As far as dungeon puzzle games go, this one is decent but needs some polishing to be great. There’s a good variety of challenging enemies and floor layout situations, but I have to knock off a couple stars for several reasons. The tutorial isn’t nearly long or thorough enough because it doesn’t fully explain all the different enemy types, what they can do, and how they can be defeated. Thus you’re left to figure it out by trial and error, sometimes at the cost of valuable turns or lives. The ‘Help’ menu that provides a breakdown of each of the enemies isn’t actually very helpful because it isn’t accessible while in-game, forcing you to either memorize all the different enemy types or guess and check and hope whatever you try works. Additionally, the descriptions as they are now aren’t the clearest and should be re-written for better clarity and specifics. For example, a relatively easy fix for this could be a symbol system that represents each of the move types and a table adjacent to each enemy that shows the respective move symbols that are effective against them. Also, the swiping controls are buggy at times where it will either make you stop shorter or take you further than where you intended to go. This could be fixed by replacing the swiping motion with the multi-tap sequence used for jump stuns. I.e.: tap move type -> tap tile where you want to go -> and then tap to confirm move. It should be noted that I’m playing this game on iOS, so it’s possible the current swiping based controls are better suited for iPadOS, which I haven’t tried. Finally, there’s no way to save your progress in a multi-level dungeon, so if you have to break away for a bit, there’s no guarantee that you’ll be able to pick back up where you left off. If these issues could be fixed or improved, it would be a near-perfect game.
Really good concept plays well. Could use some updates on switching power when being attacked.
Great game, highly recommend, but I switched from iPhone to android and can’t restore purchase. Help!
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.