ENYO

1 archived version · 1 installable
com.tinytouchtales.enyo

Versions

1.2.4 (1.2.4.1)
Requires iOS 8.0+ · ~Nov 2018
Install Download 24.3 MB · armv7

Ratings Over Time

DateVersionRatingRatingsPrice
Dec 15, 2019 ★ 4.6 150 Free
Nov 28, 2020 ★ 4.7 189 Free
Nov 30, 2022 1.2.7 ★ 4.7 296 Free
Dec 3, 2023 1.2.13 ★ 4.7 339 Free

From archived App Store listing data, captured by the Wayback Machine.

Archived Reviews

8 of 15
★★★★★ Love it
by Blackart175 · Nov 1, 2024

Solid game

★★★★☆ Fun time killer
by Eggroll_566 · Jun 13, 2024

Very fun and unique gameplay compared to other mobile games. Takes a lot of trial and error, and foresight to beat this game.

★★★★★ Fun and Engaging
by Mr Rice Munchies · Feb 25, 2025

It’s a very well made and thought out game. Definitely worth the download. However, be warned that turns can be unforgiving and seem unfair, but after some practice and good strategic planning you can get very far in this game. It’s hard at first but that’s what makes a good strategy game. Easy tactical games you see nowadays are mostly for toddlers who don’t have the brain capacity to solve puzzles or minor problems. This is for sure one of my favorites as of late.

★★★★★ Amazing game but slightly buggy
by DoYouHaveAnyGamesOnYourPhone · May 21, 2025

I really adore this game - the concept is unique and the gameplay is endlessly fun but there is one small bug that really gets to me. <br/><br/>To be fair, I don’t know if this is intentional or not but points seem to “reset” back to 1 whenever your action bar dips below 1 or 2 skulls and the overall score won’t increase until your reset score exceeds your previous score. Other than that, the game occasionally crashes and sometimes enemies will stack on the same tile but those events happen fairly infrequently. <br/><br/>That being said, I understand the creator runs a fairly small operation and I would rather he focus his bandwidth on games that generate higher revenue as I own and love all of his mobile games and look forward to seeing what he has planned in the future!

★★★★☆ Fantastic but buggy
by Crustypuppy · Aug 2, 2024

Sometimes characters stack. points cap randomly I changed directions on an arrow into an enemy but the enemy didn’t lose a turn even though it was against a wall. I somehow ended up on level negative five. The game would be better with the ability to jump onto a shield. enemies that won’t get stuck/ the ability to progress regardless of stuck enemies. I actually think it makes sense if they count as defeated. An element of customization such as number of hearts and the number of stun leaps and the effect of the stun leap I want the same leap as the frogs as well as level and enemy customization My fav mobile game! Don’t think abt deleting until u make it to level 10! I didn’t pay for premium I think it was rewarded Tysm! I hope the new bugs are fixed soon. Love this game

★★★☆☆ Good but needs polishing
by N8 Jones · Jul 27, 2025

As far as dungeon puzzle games go, this one is decent but needs some polishing to be great. There’s a good variety of challenging enemies and floor layout situations, but I have to knock off a couple stars for several reasons. The tutorial isn’t nearly long or thorough enough because it doesn’t fully explain all the different enemy types, what they can do, and how they can be defeated. Thus you’re left to figure it out by trial and error, sometimes at the cost of valuable turns or lives. The ‘Help’ menu that provides a breakdown of each of the enemies isn’t actually very helpful because it isn’t accessible while in-game, forcing you to either memorize all the different enemy types or guess and check and hope whatever you try works. Additionally, the descriptions as they are now aren’t the clearest and should be re-written for better clarity and specifics. For example, a relatively easy fix for this could be a symbol system that represents each of the move types and a table adjacent to each enemy that shows the respective move symbols that are effective against them. Also, the swiping controls are buggy at times where it will either make you stop shorter or take you further than where you intended to go. This could be fixed by replacing the swiping motion with the multi-tap sequence used for jump stuns. I.e.: tap move type -&gt; tap tile where you want to go -&gt; and then tap to confirm move. It should be noted that I’m playing this game on iOS, so it’s possible the current swiping based controls are better suited for iPadOS, which I haven’t tried. Finally, there’s no way to save your progress in a multi-level dungeon, so if you have to break away for a bit, there’s no guarantee that you’ll be able to pick back up where you left off. If these issues could be fixed or improved, it would be a near-perfect game.

★★★★★ What a fun interesting game
by razzlejazzle18 · May 12, 2025

Really good concept plays well. Could use some updates on switching power when being attacked.

★★★★★ Great game but need help!
by Noelrgza · Aug 20, 2024

Great game, highly recommend, but I switched from iPhone to android and can’t restore purchase. Help!

Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.