- Price$3.99
- CategoryGames
- First releasedJune 21, 2017
- Versions7 archived
- Installable5 of 7
- AvailabilityStill on the App Store
- SellerVijay Myneni
- Bundle IDcom.robotogames.CivCast
RequirementsCompatible with iPhone, iPod touch, and iPad. Requires iOS 7.0 or later.
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Report an issueDeep civilization-building strategy in a fast-paced card game!
There are many paths to victory in this competitive strategy boardgame featuring hundreds of cards ranging from great pyramids and war elephants to sneaky spies and crafty merchants. Perfectly balance your city’s culture, military, defense and economy to outwit your opponent and win!
"Age of Rivals feels like a breath of fresh air in an App Store drowning in more traditional collectible card games" - 148Apps.com - 5/5 stars
"...there's a depth here that other games of the same length can't emulate" - Pocket Gamer - Silver Award Winner
"Gameplay is fast, very fun, and requires both an overall strategy and turn-by-turn tactics to prevail." - Pocket Tactics
Age of Rivals was inspired by strategy boardgames and designed to be ideal for 1 or 2 players to play in 10 minutes with plenty of depth and replayability. It's the "anti-deckbuilding" CCG, where having only minimal control over your deck encourages endless variety in each game and puts the focus on in-the-moment tactical decision-making.
There are NO in-app purchases. All game content unlocks at a constant pace just by playing the game.
PLEASE check if your device is supported in the list below before purchasing: - iPhone 5s and higher (not iPhone 5 or 5c) - iPad Airs and iPad Pros (not iPad 1st/2nd/3rd/4th gen) - iPad Mini 2 and higher - iPod Touch 6th gen
FEATURES - Play offline or online - Play as 12 unique characters - Earn over 200 cards with unique special abilities - Single player vs a smart AI - Missions - Single player challenge levels - Local multiplayer (Pass and Play) - Networked multiplayer (requires creating free online account) - Ranked public matchmaking (requires creating free online account) - Private friend matches (requires creating free online account) - Alliances with other players (requires creating free online account) - Monthly tournaments (requires creating free online account)
Bundle Size Over Time
Ratings Over Time
| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| December 14, 2017 | 3.14 | ★ 4.6 | 30 | $3.99 |
| November 27, 2021 | 3.20 | ★ 4.7 | 216 | $3.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 15I’ve been playing this game since the days of kongregate , flash game website…when it was free …. when I found out that it was mobile for my cell phone. I became ecstatic. I highly recommend this game. It is a true gem.
Been playing for years, love it!
If you like Race for the Galaxy, 7 Wonders or Through the Ages, check out Age of Rivals. It’s really REALLY good!
Everything about “Age of Rivals” is my cup of tea. I like strategy games but more casual pacing. I’m not much of a strategist. But this game let me have the fun of building up imaginary civilizations while -also- making smart moves. Like, I actually learned how to quickly analyze the situation and take risks. It’s rewarding when the enemy plays into your hand; but I also learned something when they didn’t. The rule set is very easy to grasp, online play is quick, and it’s always fun seeing how new cards flip existing mechanics. Plus, the setting is evocative. There are card names like “Broken Tabletop,” “100 Day Festival, “Warrior Poets.” Gets the wheels turning. Way more fun than—King, Queen, Merchant, etc. I get that’s not a prerequisite for games like this, but for me the well thought scenarios and charming artwork sealed the deal. I’m actually surprised this game hasn’t gotten even more love. I first played it on itch.io and then snatched it up here—PC or mobile, gameplay is smooth. If there’s ever a sequel, I think making better use of the setting would be a bonus. As much as I like reading, hiding the characters’ bios in a tiny paragraph is a waste of the (game) medium’s potential. It’s nice, but most players will just skip it. Further, there’s really not much incentive to pick one character over another except for aesthetics. Each character can have up to 3 guaranteed cards dealt during their turn, but at the end of the day you’re still deciding if you’re going for a rogue/economic victory or total martial victory, whatever combo is your fancy, no matter the portrait. I remember thinking up my civ’s story during the final rounds when they slowly reveal and take away the 16 cards gathered for the final round (mostly ‘cause I had the time to do so—its a bit -too- long). But I thought it’d be a nice addition for fans of the game’s setting if the cards told a story at the end. Like, [Player 1]’s civilization focused on siege weaponry in round 1, made its wealth through gem trading and raiding the north, and ultimately proved victorious despite the loss of the Emperor’s Wall, etc. Dunno, when there’s optional reading most people skip it but I -love- when games acknowledge the specific wins, losses, and choices in a particular game. The reason I still play strategy games despite not being a strategist is because of the underlying -drama-. Anyhoot, this is a long review but this game deserves it. I’m looking forward to more from this dev.
Good
Great game but still, since the iPhone X was launched 2 years ago, can’t play it with full screen. Once update it I will change my review.
Plays as described with no need to purchase anything else.
Wonderful, challenging game. Addicting! Endless possibilities. I’m a little disappointed they’ve stopped updating it, though, and thereby made the campaign obsolete.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.